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Knights Templar Seal - WikipediaThe Protoss Guide to The Dark Templar Rush
One Protoss guide beneficial to know is the Dark Knights Templar Flag Rush. It is another classical rush, absolutely devastating in Starcraft Classic and as effective in Strarcraft 2.
What makes all the Dark Templar Rush so effective, is the infrequency where players use it. It is this kind of long run in comparison with other more commonly employed rushes much like the Ling rush and also the Marine and Marauder push, that perseverance is essential before it could be employed.
The Dark Temple Rush requires not simply the correct circumstances, but speed, precision, plenty of resources and plain skill. I would describe it as being a sophisticated build for intermediate to advanced players. This rush can be fatal to a opponent who has still did not scout it, but requires excellent micro and excellent awareness, as well as good transitioning skills in order to execute.
This is not a standard build, like most rushes. It is really a risk. It’s best to abandon it you can definitely the opponent scouts your Dark Shrine. Make the transition right into a 4 Gate as fast as possible. Note the surprise of experiencing cloaked units which your assailant hasn’t detected is the key portion of this build. Your opponent begins building the essential detection and units to combat it.
The strategy is ideal against opponents which have not dedicated to adequate detection because they’re not anticipating a Dark Templar Rush. A lot of opponents might be caught off guard by this opening, as it’s not frequently used.
This is when the build is executed.
1. Train probes in anticipation of having your 9th probe, at which point build your first pylon as usual, and send that probe to scout.
2. On your 13th probe move out a Gateway, also start Chrono boosting probes. This build is heavy on gas and also the early tech advancements cost a lot of gas, and even more importantly each Dark Templar Costs 100 gas, only 50 minerals. So just for this build the emphasis should truly be more on gas.
3. By your fifteenth probe you need to just be sure you have no less than two Assimilators.
4. Once your at 16 supply and 200 minerals start building a Cybernetics Core, and send that probe to your geyser unless you have 3 probes on both of these.
5. When the Cybernitcs Core is completed, warp in the warp Gate. Also be likely to acquire some Sentry’s and Stalkers to ward off early push’s. The Sentry’s forcefield ability is fantastic because of this.
6. Continue to build probe and saturate minerals.
7. Warp in a Templar archives once the Cybernetics Core tech is finished. Be careful to strategically place any tech which could indicate to the opponent you are building Dark Templars. The part of surprise is essential using this type of strategy.
8. Once the Templar Archives is completed warp in a very Dark Shrine when it is finished, also preferably in a very remote location through your opponents from your opponents scouting areas.
9. Upgrade your Gateways to Warp Gates and build a pylon near your enemies base, also preferably away from site.
10. Use any extra minerals to develop more Gateways.
11. Once your shrine is complete, warp in the Dark Templar that you constructed your pylon. If your assailant does not have detection, sign up for his workers and anything that can possibly escape detection.
Against Terran, you’ll have to wait till he lowers his walls before you can process into his main. If he has detection be likely to stay away from it. If all he has is often a scanner, get the scanner. Stay from array of his scanner no matter what. If your assailant is Protoss or Zerg target his attacking and defending units first and then attack his workers.
With this Protoss guide to your Dark Templar Rush, you should certainly be capable of practice this skill, and stay prepared to execute it if the macro and micro conditions are optimal.